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Showing posts from February, 2023

CAGD 270 - Simple DnDMap v3 - 2/22/2023

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                      The final version of my DnD map was played by Muhammad Salaman and Angel Suazo. Angle was playing as the Warrior class while Muhammad was playing as the Rouge class. One thing that they liked about playing through the game was the way the map was laid out. Both of them liked that they were able to choose different paths and the different paths would determine the difficulty of their playthrough. Angle and Muhammad said that they really liked the jump spots on the map and felt that gave a little bit of RNG to the gameplay. They also liked that the items were shown on the map and how the items were predetermined as well as having the healing items for the players so one of them can heal without worrying about not getting a high enough roll. Lastly, they liked how they could play with the checkpoint system, for example, in the last split path if one player went one way and the other went the other way whoever made it through easier could hit the checkpoint than the p

CAGD 270 - Simple DnDMap v2 - 2/20/2023

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  My DND may version two was play tested by Muhammad Salaman and Angel Suazo. In this playtest, Angel Suazo was playing as the mage and Muhammad Salaman was playing as the warrior. What the play testers liked about this version of the map was that they were able to choose which path they wanted to go at the top and how there was a different type of enemy for both routes. Another thing that they liked was that they had three different path choices at the bottom, and they were not forced to go down the same path, each player could make their own decisions. They also like that the three different paths had three different types of rooms, so each room was a different experience. One thing that the players did not like so much was the hallway on the right going from the top of the map to the bottom. They felt like it was boring because it was just a long empty hallway with nothing going on. The feedback that I was given on how I could improve that hallway was to add either another enemy or

CAGD 270 - Simple DnDMap v1 - 2/12/2023

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  The people who play tested my map DND map were Muhammad Salaman and Angel Suazo. Muhammad was playing as the rouge class and Angel was playing as the ranger class. Some of the things that went right in the playtest where they were able to defeat the regular enemies without spending too much time on them. Another thing is that they were able to use some of the shortcuts that were on the map if they wanted to, the first split with the blue wall and the enemy.  What went wrong is that the layout of my level was too linear and did not provide enough use for the abilities like jumping. I also did not have any place for the plates to look for items like a key for a door. Another thing that went wrong was that towards the bottom of the board, I did not show the plates the whole hallway and so they were unable to see the options that they had for the path they wanted to take. I also had the final boss in the middle of the map which meant if the player took the shortest route through the ma