CAGD 270 - 2D Mega Man Level 2 - 3/28/2023
What went right during this play test and game was that the player did not struggle too much with finishing the level. Something that the players really liked was the way I introduced the weapons and the ways that I allowed the players to use them. The players also like the variety of enemies that I used in the level and how they were placed into the level. For example, the first drop and the part where you climb back up the players liked how there were enemies on the side that were shooting at you while you climb up and drop down. Something that went wrong was that one of the weapons would be deleted if you were to remove the weapon and then die before hitting the checkpoint. What happened was that when you respawned back at the bottom you were left without the weapon and the weapon spawner container would not respawn, so you were stuck at the bottom on the climb and were stuck there. I designed that part of the level to make the jumps with the weapon and without the