Posts

CAGD 270 - 3D Game Level 1 v2 - 4/19/2023

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  What went right during this play test was that the player was able to complete the level pretty easily. The players were not struggling too much while playing throughout the game. Some of the play testers liked how the level was not too difficult and it was easy to understand where to go. Something that went wrong during this play test is that some of the health packs did not work properly so they had to be adjusted mid playtest. In order to improve the level for next time I will need to fix the broken health packs so that they will work with the finished product. Another thing that I can do to improve the level is to add in a few more health packs or move the existing health packs around to better fit into the game. As the level started you were introduced to fighting enemies and jumping over acid pits, then later on there was a whole section of the level dedicated to jumping and there was also a section where fighting the enemies could be a lot. In order to not overwhelm the play

CAGD 270 - 3D Game Level 1 v1 - 4/12/2023

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What went right during the playtest is that the players were able to complete the game without too much difficulty. Something that the players told me that they liked was that they knew where to go and that the level was not too difficult. Something that went wrong was that some of the spots were too close together and some of the walls and doors were too small. With those things happening in the level, it allowed the player to just jump around the wall or door and skip certain parts of the level. Also, it allowed the player to not even try to open the door because they are able to just jump around. Another thing that went wrong was that some of the chomper enemies were broken and not moving around and chasing the player.      To help improve my level for the next time, I could add some more blocks with the cluster of enemies. By doing so I would have some of them more hidden and allow them to almost ambush the player or catch them off guard. Another thing that I could add to the level

CAGD 270 - 2D Mega Man Level 2 - 3/28/2023

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       What went right during this play test and game was that the player did not struggle too much with finishing the level. Something that the players really liked was the way I introduced the weapons and the ways that I allowed the players to use them. The players also like the variety of enemies that I used in the level and how they were placed into the level. For example, the first drop and the part where you climb back up the players liked how there were enemies on the side that were shooting at you while you climb up and drop down.            Something that went wrong was that one of the weapons would be deleted if you were to remove the weapon and then die before hitting the checkpoint. What happened was that when you respawned back at the bottom you were left without the weapon and the weapon spawner container would not respawn, so you were stuck at the bottom on the climb and were stuck there. I designed that part of the level to make the jumps with the weapon and without the

CAGD 270 - 2D Mega Man Level v2 - 3/22/2023

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  What went right during the playtest is that the player was able to beat the level without struggling on it and being stuck on the same thing for too long. What went wrong is that there were a few spots where the player was set up in a way where it was very difficult for them to pass those enemies without taking any damage from any one of the enemies. I can improve this next time by playing through the game multiple times and seeing if the enemies fit into the spot that they are in and whether or not they could overwhelm the player at any point. The main thing that went wrong was the last part of the level where many play testers were saying that it was a little difficult and that they were struggling a bit on that part. Another area where they thought there were too many enemies was the long straight away where I had enemies on the floor chasing you and enemies on the roof shooting at you.      The challenges were presented at an appropriate point and it was not too much for the pl

CAGD 270 - 2D Mega Man Level v1 - 3/8/2023

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       What went right during the playtest is that the player was always able to find out which way they were supposed to go. For this level, I decided to have the path of the level be very linear and not have too many different paths they could take. Another thing that went well is that the spacing on many of the enemies was good. The player never seemed to be overwhelmed by enemies coming from each direction. This is a good thing because this level was supposed to be sort of an introductory level and so I tried to make it seem like the player was able to relax at many points and also take it slow.       What went wrong is the play testers seemed like there were too few enemy types. Some of the play testers were saying that they would have liked to fight different types of enemies instead of the same three enemies all game. Many of the players seemed to finish the level extremely quickly, and even though many of them have experience playing platformers the game seemed a little too sho

CAGD 270 - Simple DnDMap v3 - 2/22/2023

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                      The final version of my DnD map was played by Muhammad Salaman and Angel Suazo. Angle was playing as the Warrior class while Muhammad was playing as the Rouge class. One thing that they liked about playing through the game was the way the map was laid out. Both of them liked that they were able to choose different paths and the different paths would determine the difficulty of their playthrough. Angle and Muhammad said that they really liked the jump spots on the map and felt that gave a little bit of RNG to the gameplay. They also liked that the items were shown on the map and how the items were predetermined as well as having the healing items for the players so one of them can heal without worrying about not getting a high enough roll. Lastly, they liked how they could play with the checkpoint system, for example, in the last split path if one player went one way and the other went the other way whoever made it through easier could hit the checkpoint than the p

CAGD 270 - Simple DnDMap v2 - 2/20/2023

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  My DND may version two was play tested by Muhammad Salaman and Angel Suazo. In this playtest, Angel Suazo was playing as the mage and Muhammad Salaman was playing as the warrior. What the play testers liked about this version of the map was that they were able to choose which path they wanted to go at the top and how there was a different type of enemy for both routes. Another thing that they liked was that they had three different path choices at the bottom, and they were not forced to go down the same path, each player could make their own decisions. They also like that the three different paths had three different types of rooms, so each room was a different experience. One thing that the players did not like so much was the hallway on the right going from the top of the map to the bottom. They felt like it was boring because it was just a long empty hallway with nothing going on. The feedback that I was given on how I could improve that hallway was to add either another enemy or