Posts

CAGD 270 - 2D Mega Man Level 2 - 3/28/2023

Image
       What went right during this play test and game was that the player did not struggle too much with finishing the level. Something that the players really liked was the way I introduced the weapons and the ways that I allowed the players to use them. The players also like the variety of enemies that I used in the level and how they were placed into the level. For example, the first drop and the part where you climb back up the players liked how there were enemies on the side that were shooting at you while you climb up and drop down.            Something that went wrong was that one of the weapons would be deleted if you were to remove the weapon and then die before hitting the checkpoint. What happened was that when you respawned back at the bottom you were left without the weapon and the weapon spawner container would not respawn, so you were stuck at the bottom on the climb and were stuck there. I designed that part of the l...

CAGD 270 - 2D Mega Man Level v2 - 3/22/2023

Image
  What went right during the playtest is that the player was able to beat the level without struggling on it and being stuck on the same thing for too long. What went wrong is that there were a few spots where the player was set up in a way where it was very difficult for them to pass those enemies without taking any damage from any one of the enemies. I can improve this next time by playing through the game multiple times and seeing if the enemies fit into the spot that they are in and whether or not they could overwhelm the player at any point. The main thing that went wrong was the last part of the level where many play testers were saying that it was a little difficult and that they were struggling a bit on that part. Another area where they thought there were too many enemies was the long straight away where I had enemies on the floor chasing you and enemies on the roof shooting at you.      The challenges were presented at an appropriate point and it was not ...

CAGD 270 - 2D Mega Man Level v1 - 3/8/2023

Image
       What went right during the playtest is that the player was always able to find out which way they were supposed to go. For this level, I decided to have the path of the level be very linear and not have too many different paths they could take. Another thing that went well is that the spacing on many of the enemies was good. The player never seemed to be overwhelmed by enemies coming from each direction. This is a good thing because this level was supposed to be sort of an introductory level and so I tried to make it seem like the player was able to relax at many points and also take it slow.       What went wrong is the play testers seemed like there were too few enemy types. Some of the play testers were saying that they would have liked to fight different types of enemies instead of the same three enemies all game. Many of the players seemed to finish the level extremely quickly, and even though many of them have experience playing platf...

CAGD 270 - Simple DnDMap v3 - 2/22/2023

Image
                      The final version of my DnD map was played by Muhammad Salaman and Angel Suazo. Angle was playing as the Warrior class while Muhammad was playing as the Rouge class. One thing that they liked about playing through the game was the way the map was laid out. Both of them liked that they were able to choose different paths and the different paths would determine the difficulty of their playthrough. Angle and Muhammad said that they really liked the jump spots on the map and felt that gave a little bit of RNG to the gameplay. They also liked that the items were shown on the map and how the items were predetermined as well as having the healing items for the players so one of them can heal without worrying about not getting a high enough roll. Lastly, they liked how they could play with the checkpoint system, for example, in the last split path if one player went one way and the other went the other way wh...

CAGD 270 - Simple DnDMap v2 - 2/20/2023

Image
  My DND may version two was play tested by Muhammad Salaman and Angel Suazo. In this playtest, Angel Suazo was playing as the mage and Muhammad Salaman was playing as the warrior. What the play testers liked about this version of the map was that they were able to choose which path they wanted to go at the top and how there was a different type of enemy for both routes. Another thing that they liked was that they had three different path choices at the bottom, and they were not forced to go down the same path, each player could make their own decisions. They also like that the three different paths had three different types of rooms, so each room was a different experience. One thing that the players did not like so much was the hallway on the right going from the top of the map to the bottom. They felt like it was boring because it was just a long empty hallway with nothing going on. The feedback that I was given on how I could improve that hallway was to add either another enemy...

CAGD 270 - Simple DnDMap v1 - 2/12/2023

Image
  The people who play tested my map DND map were Muhammad Salaman and Angel Suazo. Muhammad was playing as the rouge class and Angel was playing as the ranger class. Some of the things that went right in the playtest where they were able to defeat the regular enemies without spending too much time on them. Another thing is that they were able to use some of the shortcuts that were on the map if they wanted to, the first split with the blue wall and the enemy.  What went wrong is that the layout of my level was too linear and did not provide enough use for the abilities like jumping. I also did not have any place for the plates to look for items like a key for a door. Another thing that went wrong was that towards the bottom of the board, I did not show the plates the whole hallway and so they were unable to see the options that they had for the path they wanted to take. I also had the final boss in the middle of the map which meant if the player took the shortest route throu...